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Publications

See the Publications section of my CV for details.

Peer-Reviewed Papers / Articles:

  1. Vincenty, M., Grebler, J., Piza, C., Dalgo, O., & Narahara, T. (2024). Props and Rocks: Passive Haptic Mixed Reality for Navigating Far-off Worlds. In ACM SIGGRAPH 2024 Immersive Pavilion. https://dl.acm.org/doi/10.1145/3641521.3664404 

  2. Jia, M., Liu, A., & Narahara, T. (2024). The Integration of Dual Evaluation and Minimum Spanning Tree Clustering to Support Decision-Making in Territorial Spatial Planning. Sustainability, 16(10), 3928. https://doi.org/10.3390/su16103928.

  3. Narahara, T., Moulaii, M., & Mostafavi, M. (2024). Reimaging Muqarnas: Exploring Generative Design for Innovative Patterns in Iranian-Islamic Architecture. International Conference for The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA). [pdf].

  4. Jia, M., & Narahara, T. (2024). Characterizing Residential Building Patterns in High-Density Cities Using Graph Convolutional Neural Networks. International Conference for The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA). [pdf].

  5. Narahara, T., & Yamasaki, T. (2023). Subjective Functionality and Comfort Prediction for Apartment Floor Plans and Its Application to Intuitive Online Property Searches. IEEE Transactions on Multimedia (TMM). vol. 25, pp. 6729-6742. https://doi.org/10.1145/3532724.3535602 [IEEE Xplore, pdf, Video] (Accepted in 2022 Oct.; arXiv:2202.12799 2022 Feb.).

  6. Jia, M., & Narahara, T. (2023). Spatial Analytics of Housing Prices with User-Generated POI Data: A Case Study in Shenzhen. Proceedings of the 28th International Conference for The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA). https://doi.org/10.52842/conf.caadria.2023.1.635 [pdf].

  7. Riether, G., & Narahara, T. (2023). AI Tools to Synthesize Characteristics of Public Spaces. Proceedings of the 41st Association for Education and Research in Computer-Aided Architectural Design in Europe (eCAADe) Conference. [pdf]. https://doi.org/10.52842/conf.ecaade.2023.2.831

  8. Kitabayashi, R., Narahara, T., & Yamasaki, T. (2022). Graph Neural Network Based Living Comfort Prediction Using Real Estate Floor Plan Images. In Proceedings of the 4th ACM International Conference on Multimedia in Asia (ACM MM Asia). https://doi.org/10.1145/3551626.3564970 [pdf].

  9. Narahara, T. (2022, August). Presenting Architectural Research in VR. ACM SIGGRAPH 2022 Educator's Forum. https://doi.org/10.1145/3532724.3535602 [pdf].

  10. Zhang, Z. P., & Narahara, T. (2022). Sketch to Build: An Intuitive Design Platform for Sustainable Housing Complexes. Annual Modeling and Simulation Conference (ANNSIM), The Symposium on Simulation for Architecture and Urban Design (SimAUD), 537-548. [IEEE, pdf, Video].

  11. Narahara, T. (2022, April 11). Kurashiki Viewer: Qualitative Evaluations of Architectural Spaces Inside Virtual Reality. International Conference for The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), 1(1), 32. https://doi.org/10.52842/conf.caadria.2022.1.011.  [pdf, Demo].

  12. Narahara, T., Wang, X., & Yamasaki, T. (2021). Graph-Based Analysis of a Large-scale Attractiveness Dataset for Real Estate Floor Plans. Proceedings of the Annual Conference of the Japanese Society of Artificial Intelligence (JSAI), Volume JSAI2021, 35th. https://doi.org/10.11517/pjsai.JSAI2021.0_4F3GS10n04 [pdf].

  13. Schnabel, M. A., et al. (2021). Virtual World16 - Virtual Design Collaboration for the Intersection of Academia and Industry. Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April, 203-212. https://doi.org/10.52842/conf.caadria.2021.2.203.

  14. Narahara, T., Wang, X., & Yamasaki, T. (2020, August 2-5). Attractiveness Prediction for Real Estate Floor Plans using Graph Analysis. The 23rd Meeting on Image Recognition and Understanding (MIRU), virtual online/Japan. (In Japanese, Paper, and Poster) [pdf].

  15. Narahara, T., Wang, X., & Yamasaki, T. (2020, June 9-12). Construction and Analysis of a Large-scale Attractiveness Dataset for Real Estate Floor Plans based on Users' Attributes. JSAI 2020: The 34th Annual Conference of the Japanese Society for Artificial Intelligence, virtual online/Japan. https://doi.org/10.11517/pjsai.JSAI2020.0_2P6GS1305 [pdf].

  16. Narahara, T., Wang, X., & Yamasaki, T. (2020). A Comparative Study of Data-driven Approaches for the Generation of Floor Plans in Japanese Apartments. The 10th International Workshop on Image Media Quality and its Applications. [pdf].

  17. Narahara, T. (2019, October 15-18). A Preliminary Study on Attractiveness Analysis of Real Estate Floor Plans. 2019 IEEE 8th Global Conference on Consumer Electronics (GCCE), Osaka, 454-455. [IEEE Xplore, pdf].

  18. Narahara, T. (2019, September 9-13). Megastructure: Past, Present, and Future. Architecture in the Age of the 4th Industrial Revolution, The eCAADe + SIGraDi Conference, Porto, Portugal, 637-644. [pdf, Video]. https://doi.org/10.52842/conf.ecaade.2019.2.637

  19. Narahara, T., Wang, X., & Yamsaki, T. (2019, August 29-30). What is the key to attracting people to apartments? Construction and analysis of an attractiveness dataset for real estate floor plans. Technical Committee on Media Experience and Virtual Environment (MVE), The Institute of Electronics, Information and Communication Engineers (IEICE), Nagoya, Japan. (MVE Award for the best paper at the 2019 conference) (2020 HC Award for the annual best paper in the MVE area). (In Japanese). [Website].

  20. Narahara, T., & Yamsaki, T. (2019, July 29 - August 1). Creation and analysis of a dataset for attractiveness of real estate floorplans based on subjective evaluations. The 22nd Meeting on Image Recognition and Understanding (MIRU), Osaka, Japan. (In Japanese, Paper, and Poster). [pdf].

  21. Narahara, T. (2019, September 3-6). Home as a sacred place in an offline environment. VR and MR Technologies in Architecture and Urban Design, The Annual Convention for the Architectural Institute of Japan (AIJ), Kanazawa, Japan.

  22. Narahara, T., & Yamsaki, T. (2019, March 14-15). Reenactments of game-play styles in VR through personal bots: Speculative visions for applications of attractiveness computing. Technical Committee on Media Experience and Virtual Environment (MVE), The Institute of Electronics, Information and Communication Engineers (IEICE), Kagoshima, Japan.

  23. Narahara, T., & Kobayashi, Y. (2018, December 4-7). Personalizing homemade bots with plug-and-play AI for STEAM education. SIGGRAPH Asia 2018 Technical Brief, Tokyo, Japan. https://doi.org/10.1145/3283254.3283270 [pdf, Video].

  24. Narahara, T. (2018, August 12-16). Creating the Unreal: Speculative visions for future living structures. SIGGRAPH 2018 Talks (The 45th International Conference and Exhibition on Computer Graphics and Interactive Techniques), Vancouver, Canada. https://doi.org/10.1145/3214745.3214799 [pdf, Video].

  25. Narahara, T. (2017, September 20-22). Collective construction modeling and machine learning: Potential for architectural design. Proceedings of the 35th Association for Education and Research in Computer Architectural Design in Europe (eCAADe) Conference, Sapienza University of Rome, Rome, Italy, 341-348. [pdf] https://doi.org/10.52842/conf.ecaade.2017.2.341

  26. Narahara, T. (2015). Design exploration through interactive prototypes using sensors and microcontrollers. Computers & Graphics: An International Journal of Systems & Applications in Computer Graphics, 50, 25-35. https://doi.org/10.1016/j.cag.2015.04.008 [pdf, Video].

  27. Narahara, T., Abbruzzese, K., & Foulds, R. (2015). Haptic collaboration: Biomedical engineering meets digital design. SIGGRAPH 2015 Talks, Los Angeles, CA. https://doi.org/10.1145/2785585.2792520 [pdf].

  28. Narahara, T., & Kobayashi, Y. (2015). Crowd Mapper: Projection-based interactive pedestrian agents for collective design in architecture. Proceedings of the 33rd Association for Education and Research in Computer Aided Architectural Design in Europe (eCAADe) Conference, The Vienna University of Technology, Vienna, Austria, 191-200. [pdf, Website]. https://doi.org/10.52842/conf.ecaade.2015.1.191

  29. Narahara, T. (2015). A tool kit for architects to create interactive prototypes and digital simulations. Proceedings of the 16th International Computer Aided Architectural Design Futures (CAAD Futures) Conference, Sao Paulo, Brazil, 464.

  30. Narahara, T. (2014, April 7-11). Teaching interactivity: Introducing design students to sensors and microcontrollers. The 35th Annual Conference of the European Association for Computer Graphics (EUROGRAPHICS 2014), Strasbourg, France, 25-32. (Best Education Paper/Presentation).

  31. Narahara, T. (2014, August 10-14). Exploring board game design using digital technologies. SIGGRAPH 2014 Talks, Vancouver, Canada. https://doi.org/10.1145/2619195.2656294

  32. Narahara, T. (2013). A generative approach to robotic fabrication. In R. Stouffs & S. Sariyildiz (Eds.), Proceedings of the 31st eCAADe Conference, Delft University of Technology, Delft, Holland, 1, 673-678. [pdf, Website]. https://doi.org/10.52842/conf.ecaade.2013.1.673

  33. Narahara, T. (2013). Physical prototypes for interactive building technology. In J. R. Dermody & A. Zarzycki (Eds.), Proceedings of the 4th BTES Conference, Bristol, Rhode Island. (The featured project also appeared in IJAC 2010).

  34. Narahara, T. (2013). Co-evolutionary design with robotic devices. Proceedings of The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), National University of Singapore, Singapore, May 15–18. (The featured project also appeared in eCAADe 2013).

  35. Narahara, T. (2012, March 1-4). Self-organizing strategy: An adaptable growth model for architecture. ACSA 100th Annual Meeting (The Association of Collegiate Schools of Architecture): “Digital Aptitudes,” Host School: Massachusetts Institute of Technology, Boston, MA, USA.

  36. Narahara, T. (2011, October 28-30). A conceptual framework for applications of self-organizing logics in urban design. 2011 PUARL International Conference: "Generative Process, Patterns, and the Urban Challenge," The Portland Urban Architecture Research Laboratory, University of Oregon, Portland, Oregon.

  37. Narahara, T. (2011, November 13-14). Generative applications inspired by emergent behavior. Proceedings of the International Symposium on Algorithmic Design for Architecture and Urban Design, ALGODE TOKYO 2011, Tokyo, Japan.

  38. Narahara, T. (2011, March 10-12). Beyond quantitative simulations: Local control strategy using architectural components. Proceedings of the ACADIA 2011 Regional, Parametricism (SPC), University of Nebraska Lincoln, Lincoln, Nebraska, USA.

  39. Narahara, T. (2010). Designing for constant change: An adaptable growth model for architecture. International Journal of Architectural Computing (IJAC), 8(1), 30-40. https://doi.org/10.1260/1478-0771.8.1.29.  [pdf, Website]

  40. Narahara, T. (2010). Form, evolution, and agents: New approaches in spatial design. The 33rd Symposium on Computer Technology of Information, Systems, and Applications organized by Architectural Institute of Japan (AIJ) (In Japanese)

  41. Kobayashi, Y., Terzidis, K., Narahara, T., et al. (2009, June 17-19). World8: International working group for new virtual reality applications in architecture. Proceedings of the CAAD Future09 Conference, “Joining languages, cultures and visions,” Montreal, Canada, 547-556.

  42. Narahara, T. (2009, September 16-19). Bottom-up design inspired by evolutionary dynamics. Proceedings of eCAADe 2009: (Education and Research in Computer Aided Architectural Design in Europe), Computation: The New Realm of Architectural Design, Istanbul, Turkey, 391-398. https://doi.org/10.52842/conf.ecaade.2009.391

  43. Narahara, T. (2008, October). New methodologies in architectural design inspired by self-organization. Proceedings of the Association for Computer-Aided Design in Architecture (ACADIA), Silicon + Skin: Biological Processes and Computation, Minneapolis, USA, 324-331. https://doi.org/10.52842/conf.acadia.2008.324

  44. Narahara, T. (2007, November 15-17). Enactment software: Spatial designs using agent-based models. Proceedings of AGENT 2007: Conference on Complex Interaction and Social Emergence, Argonne National Laboratory (sponsor) and Northwestern University (host), Norris Center, Evanston.

  45. Griffith, K., & Narahara, T. (2007, October 7-9). Standardized algorithms and design descriptions for “one-off” designs. Proceedings of MCPC 2007: World Conference on Mass Customization & Personalization, Massachusetts Institute of Technology (MIT), Cambridge.

  46. Narahara, T. (2007, September 26-29). The space re-actor: Walking a synthetic man through architectural space. Proceedings of the 25th Education and Research in Computer Aided Architectural Design in Europe (eCAADe) Conference, Frankfurt, Germany, 195-202. https://doi.org/10.52842/conf.ecaade.2007.195

  47. Narahara, T., & Terzidis, K. (2006, October 12-15). Multiple-constraint genetic algorithm in housing design. Proceedings of the Association for Computer-Aided Design in Architecture (ACADIA) International Conference, Synthetic Landscapes, Digital Exchange, Louisville, USA, 418-425. https://doi.org/10.52842/conf.acadia.2006.418.  [pdf].

  48. Narahara, T., & Terzidis, K. (2006, November 21-23). Optimal distribution of architecture programs with multiple-constraint genetic algorithm. Proceedings of the International Conference, SIGRADI 2006, Post Digital, Santiago, Chile, 293-303.

 

Book Chapters:

  1. Narahara, T. (2015). Architecture Meets Gaming and Robotics: Creating Interactive Prototypes and Digital Simulations for Architects. In: Celani, G., Sperling, D., Franco, J. (eds) Computer-Aided Architectural Design Futures. The Next City - New Technologies and the Future of the Built Environment. CAAD Futures 2015. Selected Papers (pp. 474-492), Communications in Computer and Information Science, vol 527. Springer, Berlin, Heidelberg. (Peer-reviewed in 3 stages) https://doi.org/10.1007/978-3-662-47386-3_26 [pdf]

  2. Narahara, T. (2014). The computer as a tool for creative adaptation: Biologically inspired simulation for architecture and urban design. In Zander, J., & Mosterman, P. (Eds.), Computation for Humanity: Information Technology to Advance Society (1st ed., pp. 69-94). CRC Press, Taylor & Francis Group, LLC. (Peer-reviewed in 2 stages) https://doi.org/10.1201/9781315216751 [pdf, Website].

  3. Narahara, T. (2010). Crowd simulation and interactive device. In Ota, N. (Ed.), Programming for Civil Engineers for VR and Structural Analysis (1st ed., pp. 222-233). Nikkei Business Publications, Inc. (Invited). [Link1, Link2]

  4. Narahara, T. (2010). The space ReActor: Walking a synthetic man through architectural space. In S. Chen, S. Li, & J. Lobel (Eds.), Computational Constructs: Architectural Design, Logic, and Theory (pp. 71-83). The China Architecture and Building Press. (Peer-reviewed) [pdf]

Dissertations:

 

Self-organizing Computation: A Framework for Generative Approaches in Architectural Design

Narahara, T., Doctor of Design thesis, Harvard, 2010

The Space Re-Actor: Walking a Synthetic Man through Architectural Space

Narahara, T., Master of Science thesis, MIT, 2007

 

 

 

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